unreal.MagicLeapSecureStorage
¶
- class unreal.MagicLeapSecureStorage(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Function library for the Magic Leap Secure Storage API. Currently supports bool, uint8, int32, float, FString, FVector, FRotator and FTransform via Blueprints. Provides a template function for any non specialized types to be used via C++.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapSecureStorage
File: MagicLeapSecureStorage.h
- classmethod delete_secure_data(key) → bool¶
Deletes the data associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_bool(key) → bool or None¶
Retrieves the boolean associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_byte(key) → uint8 or None¶
Retrieves the byte (uint8) associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_float(key) → float or None¶
Retrieves the float associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_int(key) → int32 or None¶
Retrieves the integer (int32) associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_int64(key) → int64 or None¶
Retrieves the 64 bit integer associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_rotator(key) → Rotator or None¶
Retrieves the rotator associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_save_game(key) → SaveGame or None¶
Retrieves a USaveGame object associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- Parameters
key (str) – The string key to look for.
- Returns
True if the key was found and output parameter was successfully populated with the data, false otherwise.
object_to_retrieve (SaveGame): Reference to a USaveGame object that will be populated with the serialized data.
- Return type
- classmethod get_secure_string(key) → str or None¶
Retrieves the string associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_transform(key) → Transform or None¶
Retrieves the transform associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod get_secure_vector(key) → Vector or None¶
Retrieves the vector associated with the specified key. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_bool(key, data_to_store) → bool¶
Stores the boolean under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_byte(key, data_to_store) → bool¶
Stores the byte (uint8) under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_float(key, data_to_store) → bool¶
Stores the float under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_int(key, data_to_store) → bool¶
Stores the integer (int32) under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_int64(key, data_to_store) → bool¶
Stores the 64 bit integer under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_rotator(key, data_to_store) → bool¶
Stores the rotator under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_save_game(key, object_to_store) → bool¶
Stores the USaveGame object under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_string(key, data_to_store) → bool¶
Stores the string under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()
- classmethod put_secure_transform(key, data_to_store) → bool¶
Stores the transform under the specified key. An existing key would be overwritten. deprecated: This function has been replaced by UGameplayStatics::SaveGameToSlot()