unreal.MagicLeapRaycastComponent¶
- class unreal.MagicLeapRaycastComponent(outer=None, name='None')¶
Bases:
unreal.ActorComponentCreates raycast requests and delegates their result.
C++ Source:
Plugin: MagicLeap
Module: MagicLeap
File: RaycastComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classis_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildson_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedprimary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- request_raycast(request_params, result_delegate) → bool¶
Requests a raycast with the given query parameters.
- Parameters
request_params (MagicLeapRaycastQueryParams) – Parameters for the raycast query.
result_delegate (RaycastResultDelegate) – Delegate which will be called when the raycast result is ready.
- Returns
True if the raycast request was successfully placed, false otherwise.
- Return type