unreal.MagicLeapPlaneBoundaries

class unreal.MagicLeapPlaneBoundaries(id=[], boundaries=[])

Bases: unreal.StructBase

Represents multiple regions on a 2D plane.

C++ Source:

  • Plugin: MagicLeap

  • Module: MagicLeapPlanes

  • File: MagicLeapPlanesTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • boundaries (Array(MagicLeapPlaneBoundary)): [Read-Write] The polygon that defines the region.

  • id (Guid): [Read-Write] Plane ID, the same value associating to the ID in FMagicLeapPlaneResult if they belong to the same plane.

property boundaries

[Read-Write] The polygon that defines the region.

Type

(Array(MagicLeapPlaneBoundary))

property id

[Read-Write] Plane ID, the same value associating to the ID in FMagicLeapPlaneResult if they belong to the same plane.

Type

(Guid)