unreal.MagicLeapPlaneBoundaries
¶
- class unreal.MagicLeapPlaneBoundaries(id=[], boundaries=[])¶
Bases:
unreal.StructBase
Represents multiple regions on a 2D plane.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapPlanes
File: MagicLeapPlanesTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
boundaries
(Array(MagicLeapPlaneBoundary)): [Read-Write] The polygon that defines the region.id
(Guid): [Read-Write] Plane ID, the same value associating to the ID in FMagicLeapPlaneResult if they belong to the same plane.
- property boundaries¶
[Read-Write] The polygon that defines the region.
- Type