unreal.MagicLeapNetworkingFunctionLibrary
¶
- class unreal.MagicLeapNetworkingFunctionLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Magic Leap Networking Function Library
C++ Source:
Plugin: MagicLeapNetworking
Module: MagicLeapNetworking
File: MagicLeapNetworkingFunctionLibrary.h
- classmethod get_wi_fi_data_async(result_delegate) → bool¶
Asynchronously queries the device’s WiFi related data.
- Parameters
result_delegate (MagicLeapWifiStatusDelegate) – The delegate that will convey the wifi data.
- Returns
True if the async task is successfully created, false otherwise.
- Return type
- classmethod is_internet_connected_async(result_delegate) → bool¶
Asynchronously queries whether or not the internet is connected. If the delegate broadcasts that the connection is active, it means link layer is up, internet is accessible, and DNS is good.
- Parameters
result_delegate (MagicLeapInternetConnectionStatusDelegate) – The delegate that will convey the result of the connection query.
- Returns
True if the async task is successfully created, false otherwise.
- Return type