unreal.MagicLeapPlanesComponent¶
- class unreal.MagicLeapPlanesComponent(outer=None, name='None')¶
Bases:
unreal.SceneComponentComponent that provides access to the Planes API functionality.
C++ Source:
Plugin: MagicLeap
Module: MagicLeapPlanes
File: MagicLeapPlanesComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
absolute_location(bool): [Read-Write] If RelativeLocation should be considered relative to the world, rather than the parentabsolute_rotation(bool): [Read-Write] If RelativeRotation should be considered relative to the world, rather than the parentabsolute_scale(bool): [Read-Write] If RelativeScale3D should be considered relative to the world, rather than the parentasset_user_data(Array(AssetUserData)): [Read-Write] Array of user data stored with the componentauto_activate(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags(Array(Name)): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.detail_mode(DetailMode): [Read-Write] If detail mode is >= system detail mode, primitive won’t be rendered.editable_when_inherited(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classhidden_in_game(bool): [Read-Write] Whether to hide the primitive in game, if the primitive is Visible.is_editor_only(bool): [Read-Write] If true, the component will be excluded from non-editor buildsmax_results(int32): [Read-Write] The maximum number of planes that should be returned in the result.min_hole_perimeter(float): [Read-Write] If EMagicLeapPlaneQueryFlags::IgnoreHoles is not a query flag then holes with a perimeter (in Unreal Units) smaller than this value will be ignored, and can be part of the plane.min_plane_area(float): [Read-Write] The minimum area (in squared Unreal Units) of planes to be returned. This value cannot be lower than 400 (lower values will be capped to this minimum).mobility(ComponentMobility): [Read-Write] How often this component is allowed to move, used to make various optimizations. Only safe to set in constructor.on_component_activated(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedon_persistent_planes_query_result(MagicLeapPersistentPlanesResultDelegateMulti): [Read-Write] On Persistent Planes Query Resulton_planes_query_result(MagicLeapPlanesResultDelegateMulti): [Read-Write] Delegate instancesphysics_volume_changed_delegate(PhysicsVolumeChanged): [Read-Write] Delegate that will be called when PhysicsVolume has been changed *primary_component_tick(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentquery_flags(Array(MagicLeapPlaneQueryFlags)): [Read-Write] The flags to apply to this query. TODO: Should be a TSet but that is misbehaving in the editor.query_type(MagicLeapPlaneQueryType): [Read-Write] The type of plane query to perform. Bulk: Use OnPlanesQueryResult to retrieve results. Delta: Use OnPersistentPlanesQueryResult to retrieve results.relative_location(Vector): [Read-Write] Location of the component relative to its parentrelative_rotation(Rotator): [Read-Write] Rotation of the component relative to its parentrelative_scale3d(Vector): [Read-Write] Non-uniform scaling of the component relative to its parent. Note that scaling is always applied in local space (no shearing etc)replicates(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!search_volume(BoxComponent): [Read-Write] Bounding box for searching planes in.should_update_physics_volume(bool): [Read-Write] Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. see: GetPhysicsVolume()similarity_threshold(float): [Read-Write] The threshold used to compare incoming planes with any cached planes.use_attach_parent_bound(bool): [Read-Write] If true, this component uses its parents bounds when attached. This can be a significant optimization with many components attached together.visible(bool): [Read-Write] Whether to completely draw the primitive; if false, the primitive is not drawn, does not cast a shadow.
- property max_results¶
[Read-Write] The maximum number of planes that should be returned in the result.
- Type
(int32)
- property min_hole_perimeter¶
[Read-Write] If EMagicLeapPlaneQueryFlags::IgnoreHoles is not a query flag then holes with a perimeter (in Unreal Units) smaller than this value will be ignored, and can be part of the plane.
- Type
(float)
- property min_plane_area¶
[Read-Write] The minimum area (in squared Unreal Units) of planes to be returned. This value cannot be lower than 400 (lower values will be capped to this minimum).
- Type
(float)
- property on_persistent_planes_query_result¶
[Read-Write] On Persistent Planes Query Result
- property on_planes_query_result¶
[Read-Write] Delegate instances
- property query_flags¶
Should be a TSet but that is misbehaving in the editor.
- Type
- Type
[Read-Write] The flags to apply to this query. TODO
- property query_type¶
[Read-Write] The type of plane query to perform. Bulk: Use OnPlanesQueryResult to retrieve results. Delta: Use OnPersistentPlanesQueryResult to retrieve results.
- Type
- property search_volume¶
[Read-Write] Bounding box for searching planes in.
- Type