unreal.MagicLeapLightEstimationFunctionLibrary
¶
- class unreal.MagicLeapLightEstimationFunctionLibrary(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Magic Leap Light Estimation Function Library
C++ Source:
Plugin: MagicLeapLightEstimation
Module: MagicLeapLightEstimation
File: MagicLeapLightEstimationFunctionLibrary.h
- classmethod create_tracker() → bool¶
Create a light estimation tracker.
- Returns
true if tracker was successfully created, false otherwise
- Return type
- classmethod get_ambient_global_state() → MagicLeapLightEstimationAmbientGlobalState or None¶
Gets information about the ambient light sensor global state. note: Capturing images or video will stop the lighting information update, causing the retrieved data to be stale (old timestamps).
- Returns
true if the global ambient state was succesfully retrieved.
global_ambient_state (MagicLeapLightEstimationAmbientGlobalState): Output param containing the information about the global lighting state (ambient intensity). Valid only if return value of function is true.
- Return type
- classmethod get_color_temperature_state() → MagicLeapLightEstimationColorTemperatureState or None¶
Gets information about the color temperature state. note: Capturing images or video will stop the lighting information update, causing the retrieved data to be stale (old timestamps).
- Returns
true if the color temperature state was succesfully retrieved.
color_temperature_state (MagicLeapLightEstimationColorTemperatureState): Output param containing the information about the color temperature. Valid only if return value of function is true.
- Return type