unreal.MagicLeapLightEstimationAmbientGlobalState¶
- class unreal.MagicLeapLightEstimationAmbientGlobalState(ambient_intensity_nits=[], timestamp=[0, 0, 0, 0, 0])¶
Bases:
unreal.StructBaseInformation about the ambient light sensor global state. Capturing images or video will stop the lighting information update, causing the retrieved data to be stale (old timestamps).
C++ Source:
Plugin: MagicLeapLightEstimation
Module: MagicLeapLightEstimation
File: MagicLeapLightEstimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
ambient_intensity_nits(Array(float)): [Read-Write] Array stores values for each world camera, ordered left, right, far left, far right. Luminance estimate is in nits (cd/m^2).timestamp(Timespan): [Read-Write] Timestamp
- property ambient_intensity_nits¶
[Read-Only] Array stores values for each world camera, ordered left, right, far left, far right. Luminance estimate is in nits (cd/m^2).