unreal.MagicLeapARPinQuery
¶
- class unreal.MagicLeapARPinQuery(types=[MagicLeapARPinType.SINGLE_USER_SINGLE_SESSION, MagicLeapARPinType.SINGLE_USER_MULTI_SESSION, MagicLeapARPinType.MULTI_USER_MULTI_SESSION], max_results=- 1, target_point=[0.0, 0.0, 0.0], radius=0.0, sorted=False)¶
Bases:
unreal.StructBase
This represents a collection of filters and modifiers used by to curate the ARPins search.
C++ Source:
Plugin: MagicLeapPassableWorld
Module: MagicLeapARPin
File: MagicLeapARPinTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
max_results
(int32): [Read-Write] Upper bound number of expected results. The implementation may return less entries than requested. Set to -1 for all available.radius
(float): [Read-Write] Return only entries within radius of the sphere from TargetPoint. Set to 0 for unbounded results. Filtering by distance will incur a performance penalty.sorted
(bool): [Read-Write] Indicate if the result set should be sorted by distance from TargetPoint. Sorting by istance will incur a performance penalty.target_point
(Vector): [Read-Write] Center query point from where the nearest neighbours will be calculated.types
(Set(MagicLeapARPinType)): [Read-Write] Types of Pins to look for
- property max_results¶
[Read-Write] Upper bound number of expected results. The implementation may return less entries than requested. Set to -1 for all available.
- Type
(int32)
- property radius¶
[Read-Write] Return only entries within radius of the sphere from TargetPoint. Set to 0 for unbounded results. Filtering by distance will incur a performance penalty.
- Type
(float)
- property sorted¶
[Read-Write] Indicate if the result set should be sorted by distance from TargetPoint. Sorting by istance will incur a performance penalty.
- Type
(bool)
- property target_point¶
[Read-Write] Center query point from where the nearest neighbours will be calculated.
- Type
(Vector)
- property types¶
[Read-Write] Types of Pins to look for
- Type