unreal.MLDeformerSkinningMode

class unreal.MLDeformerSkinningMode

Bases: EnumBase

The skinning mode to use as base.

C++ Source:

  • Plugin: MLDeformerFramework

  • Module: MLDeformerFramework

  • File: MLDeformerModel.h

DUAL_QUATERNION: MLDeformerSkinningMode = Ellipsis

Dual quaternion skinning. This is slower at runtime, but can result in better deformations.

Type:

1

LINEAR: MLDeformerSkinningMode = Ellipsis

Linear blend skinning. This is the fastest at runtime, but can have a harder time reconstructing the ground truth.

Type:

0