unreal.MLDeformerSkinningMode¶
- class unreal.MLDeformerSkinningMode¶
Bases:
EnumBaseThe skinning mode to use as base.
C++ Source:
Plugin: MLDeformerFramework
Module: MLDeformerFramework
File: MLDeformerModel.h
- DUAL_QUATERNION: MLDeformerSkinningMode = Ellipsis¶
Dual quaternion skinning. This is slower at runtime, but can result in better deformations.
- Type:
1
- LINEAR: MLDeformerSkinningMode = Ellipsis¶
Linear blend skinning. This is the fastest at runtime, but can have a harder time reconstructing the ground truth.
- Type:
0