unreal.MLDeformerMaskChannel

class unreal.MLDeformerMaskChannel

Bases: EnumBase

The channel to get the mask data from.

C++ Source:

  • Plugin: MLDeformerFramework

  • Module: MLDeformerFramework

  • File: MLDeformerModel.h

DISABLED: MLDeformerMaskChannel = Ellipsis

Disable the weight mask.

Type:

0

VERTEX_ATTRIBUTE: MLDeformerMaskChannel = Ellipsis

Use a set of vertex attributes on the skeletal mesh. You can create and editor those using the Skeletal Mesh editor plugin.

Type:

5

VERTEX_COLOR_ALPHA: MLDeformerMaskChannel = Ellipsis

The alpha vertex color channel.

Type:

4

VERTEX_COLOR_BLUE: MLDeformerMaskChannel = Ellipsis

The blue vertex color channel.

Type:

3

VERTEX_COLOR_GREEN: MLDeformerMaskChannel = Ellipsis

The green vertex color channel.

Type:

2

VERTEX_COLOR_RED: MLDeformerMaskChannel = Ellipsis

The red vertex color channel.

Type:

1