unreal.MLDeformerMaskChannel¶
- class unreal.MLDeformerMaskChannel¶
Bases:
EnumBaseThe channel to get the mask data from.
C++ Source:
Plugin: MLDeformerFramework
Module: MLDeformerFramework
File: MLDeformerModel.h
- DISABLED: MLDeformerMaskChannel = Ellipsis¶
Disable the weight mask.
- Type:
0
- VERTEX_ATTRIBUTE: MLDeformerMaskChannel = Ellipsis¶
Use a set of vertex attributes on the skeletal mesh. You can create and editor those using the Skeletal Mesh editor plugin.
- Type:
5
- VERTEX_COLOR_ALPHA: MLDeformerMaskChannel = Ellipsis¶
The alpha vertex color channel.
- Type:
4
- VERTEX_COLOR_BLUE: MLDeformerMaskChannel = Ellipsis¶
The blue vertex color channel.
- Type:
3
- VERTEX_COLOR_GREEN: MLDeformerMaskChannel = Ellipsis¶
The green vertex color channel.
- Type:
2
- VERTEX_COLOR_RED: MLDeformerMaskChannel = Ellipsis¶
The red vertex color channel.
- Type:
1