unreal.LoudnessResults
¶
- class unreal.LoudnessResults(loudness: float = 0.0, normalized_loudness: float = 0.0, perceptual_energy: float = 0.0, time_seconds: float = 0.0)¶
Bases:
StructBase
The results of the loudness analyis.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesia
File: Loudness.h
Editor Properties: (see get_editor_property/set_editor_property)
loudness
(float): [Read-Write] Loudness: The raw loudness value in dBnormalized_loudness
(float): [Read-Write] Normalized Loudness: The normalized loudnessperceptual_energy
(float): [Read-Write] Perceptual Energy: The normalized loudnesstime_seconds
(float): [Read-Write] Time Seconds: The time in seconds since analysis began
- property normalized_loudness: float¶
[Read-Only] Normalized Loudness: The normalized loudness
- Type:
(float)