unreal.LODMappingData¶
- class unreal.LODMappingData(mapping: Array[int] = [])¶
Bases:
StructBaseLODMapping Data
C++ Source:
Module: Engine
File: LODSyncComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
mapping(Array[int32]): [Read-Write] Mapping