unreal.LocomotorDebugSettings¶
- class unreal.LocomotorDebugSettings(draw_debug: bool = False, draw_body: bool = False, draw_phase_circle: bool = False, draw_current_feet: bool = False, draw_current_feet_flat: bool = False, draw_current_feet_target: bool = False, draw_prev_feet_target: bool = False, draw_final_feet_target: bool = False, draw_feet_collision: bool = False, scale: float = 0.0, thickness: float = 0.0)¶
Bases:
StructBaseLocomotor Debug Settings
C++ Source:
Plugin: Locomotor
Module: Locomotor
File: RigUnit_Locomotor.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_body(bool): [Read-Write]draw_current_feet(bool): [Read-Write]draw_current_feet_flat(bool): [Read-Write]draw_current_feet_target(bool): [Read-Write]draw_debug(bool): [Read-Write]draw_feet_collision(bool): [Read-Write]draw_final_feet_target(bool): [Read-Write]draw_phase_circle(bool): [Read-Write]draw_prev_feet_target(bool): [Read-Write]scale(float): [Read-Write]thickness(float): [Read-Write]