unreal.LocationServicesData¶
- class unreal.LocationServicesData(timestamp: float = 0.0, longitude: float = 0.0, latitude: float = 0.0, horizontal_accuracy: float = 0.0, vertical_accuracy: float = 0.0, altitude: float = 0.0)¶
Bases:
StructBaseStruct to hold relevant location data retrieved from the mobile implementation’s Location Service
C++ Source:
Plugin: LocationServicesBPLibrary
Module: LocationServicesBPLibrary
File: LocationServicesBPLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
altitude(float): [Read-Write] In meters, if provided with the resulthorizontal_accuracy(float): [Read-Write] Estimated horizontal (Android: overall) accuracy of the result, in meterslatitude(float): [Read-Write]longitude(float): [Read-Write]timestamp(float): [Read-Write] Timestamp from when this location data was taken (UTC time in milliseconds since 1 January 1970)vertical_accuracy(float): [Read-Write] Estimated accuracy of the result, in meters (iOS only)
- property horizontal_accuracy: float¶
overall) accuracy of the result, in meters
- Type:
(float)
- Type:
[Read-Write] Estimated horizontal (Android