unreal.LiveLinkUnrealDevice¶
- class unreal.LiveLinkUnrealDevice(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkDeviceA device for connecting to a running Unreal Editor instance.
Supports sending/receiving Take Recorder events to/from the remote editor session.
C++ Source:
Plugin: LiveLinkUnrealDevice
Module: LiveLinkUnrealDevice
File: LiveLinkUnrealDevice.h
- can_set_hardware_id() bool¶
Returns whether it’s valid to call SetHardwareId() on this device at this time.
- Return type:
- get_connection_delegate() ConnectionDelegate¶
Get Connection Delegate
- Return type:
- get_connection_status() LiveLinkDeviceConnectionStatus¶
Get the current connection state.
- Return type:
- get_hardware_id() str¶
Retrieve hardware identifier (serial number, network endpoint, etc).
- Return type: