unreal.LiveLinkOpenTrackIOFrameRate

class unreal.LiveLinkOpenTrackIOFrameRate(num: int = 0, denom: int = 0)

Bases: StructBase

Represents frame rate type from OpenTrack I/O. Value is represented in hertz using an fractional representation Numerator / Denominator. The default value is 24 / 1 or 24 cycles per second.

C++ Source:

  • Plugin: LiveLinkOpenTrackIO

  • Module: LiveLinkOpenTrackIO

  • File: LiveLinkOpenTrackIOTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • denom (int32): [Read-Write] Denominator of the frame rate value.

  • num (int32): [Read-Write] Numerator of the frame rate value.

property denom: int

[Read-Write] Denominator of the frame rate value.

Type:

(int32)

property num: int

[Read-Write] Numerator of the frame rate value.

Type:

(int32)