unreal.LiveLinkOpenTrackIOGlobalStage¶
- class unreal.LiveLinkOpenTrackIOGlobalStage(e: float = 0.0, n: float = 0.0, u: float = 0.0, lat0: float = 0.0, lon0: float = 0.0, h0: float = 0.0)¶
Bases:
StructBasePosition of stage origin in global ENU and geodetic coordinates (E, N, U, lat0, lon0, h0). Note this may be dynamic if the stage is inside a moving vehicle. Units represented in meters.
C++ Source:
Plugin: LiveLinkOpenTrackIO
Module: LiveLinkOpenTrackIO
File: LiveLinkOpenTrackIOTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
e(double): [Read-Write]h0(double): [Read-Write]lat0(double): [Read-Write]lon0(double): [Read-Write]n(double): [Read-Write]u(double): [Read-Write]