unreal.LiveLinkLocatorStaticData¶
- class unreal.LiveLinkLocatorStaticData(property_names: None = [], locator_names: None = [], unlabelled_data: bool = False)¶
Bases:
LiveLinkBaseStaticDataStatic data for Locator purposes. Contains data about locators that should not change every frame. If data is unlabelled markers, Locator names array must be empty.
C++ Source:
Module: LiveLinkInterface
File: LiveLinkLocatorTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
locator_names(Array[Name]): [Read-Write]property_names(Array[Name]): [Read-Write] Names for each curve values that will be sent for each frameunlabelled_data(bool): [Read-Write] * Set this to true if you wish to send an unstructured number of locators that can vary from one frame to the next.