unreal.LiveLinkLocatorStaticData

class unreal.LiveLinkLocatorStaticData(property_names: None = [], locator_names: None = [], unlabelled_data: bool = False)

Bases: LiveLinkBaseStaticData

Static data for Locator purposes. Contains data about locators that should not change every frame. If data is unlabelled markers, Locator names array must be empty.

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkLocatorTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • locator_names (Array[Name]): [Read-Write]

  • property_names (Array[Name]): [Read-Write] Names for each curve values that will be sent for each frame

  • unlabelled_data (bool): [Read-Write] * Set this to true if you wish to send an unstructured number of locators that can vary from one frame to the next.

property locator_names: None

[Read-Write]

Type:

(Array[Name])

property unlabelled_data: bool

[Read-Write] * Set this to true if you wish to send an unstructured number of locators that can vary from one frame to the next.

Type:

(bool)