unreal.LiveLinkLocatorBlueprintData

class unreal.LiveLinkLocatorBlueprintData(static_data: LiveLinkLocatorStaticData = Ellipsis, frame_data: LiveLinkLocatorFrameData = Ellipsis)

Bases: LiveLinkBaseBlueprintData

Facility structure to handle data access in Blueprint

C++ Source:

  • Module: LiveLinkInterface

  • File: LiveLinkLocatorTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frame_data (LiveLinkLocatorFrameData): [Read-Write]

  • static_data (LiveLinkLocatorStaticData): [Read-Write] Static data should not change every frame

property frame_data: LiveLinkLocatorFrameData

[Read-Write]

Type:

(LiveLinkLocatorFrameData)

property static_data: LiveLinkLocatorStaticData

[Read-Write] Static data should not change every frame

Type:

(LiveLinkLocatorStaticData)