unreal.LiveLinkLocatorBlueprintData¶
- class unreal.LiveLinkLocatorBlueprintData(static_data: LiveLinkLocatorStaticData = Ellipsis, frame_data: LiveLinkLocatorFrameData = Ellipsis)¶
Bases:
LiveLinkBaseBlueprintDataFacility structure to handle data access in Blueprint
C++ Source:
Module: LiveLinkInterface
File: LiveLinkLocatorTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_data(LiveLinkLocatorFrameData): [Read-Write]static_data(LiveLinkLocatorStaticData): [Read-Write] Static data should not change every frame
- property frame_data: LiveLinkLocatorFrameData¶
[Read-Write]
- Type:
- property static_data: LiveLinkLocatorStaticData¶
[Read-Write] Static data should not change every frame
- Type: