unreal.LiveLinkDeviceCapability_Connection¶
- class unreal.LiveLinkDeviceCapability_Connection(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LiveLinkDeviceCapabilityLive Link Device Capability Connection
C++ Source:
Plugin: LiveLinkDevice
Module: LiveLinkDevice
File: LiveLinkDeviceCapability_Connection.h
- can_set_hardware_id() bool¶
Returns whether it’s valid to call SetHardwareId() on this device at this time.
- Return type:
- get_connection_delegate() ConnectionDelegate¶
Get Connection Delegate
- Return type:
- get_connection_status() LiveLinkDeviceConnectionStatus¶
Get the current connection state.
- Return type: