unreal.LiveLinkDeviceCapability_Connection

class unreal.LiveLinkDeviceCapability_Connection(outer: Object | None = None, name: Name | str = 'None')

Bases: LiveLinkDeviceCapability

Live Link Device Capability Connection

C++ Source:

  • Plugin: LiveLinkDevice

  • Module: LiveLinkDevice

  • File: LiveLinkDeviceCapability_Connection.h

can_set_hardware_id() → bool

Returns whether it’s valid to call SetHardwareId() on this device at this time.

Return type:

bool

connect() → bool

Attempt to establish a connection.

Return type:

bool

disconnect() → bool

Attempt to terminate an existing connection.

Return type:

bool

get_connection_delegate() → ConnectionDelegate

Get Connection Delegate

Return type:

ConnectionDelegate

get_connection_status() → LiveLinkDeviceConnectionStatus

Get the current connection state.

Return type:

LiveLinkDeviceConnectionStatus

get_hardware_id() → str

Retrieve hardware identifier (serial number, network endpoint, etc).

Return type:

str

set_hardware_id(hardware_id) → bool

Set hardware identifier (serial number, network endpoint, etc).

Parameters:

hardware_id (str)

Return type:

bool