unreal.LightmassMaterialInterfaceSettings¶
- class unreal.LightmassMaterialInterfaceSettings¶
Bases:
unreal.StructBaseUMaterial interface settings for Lightmass
C++ Source:
Module: Engine
File: MaterialInterface.h
Editor Properties: (see get_editor_property/set_editor_property)
cast_shadow_as_masked(bool): [Read-Write] Cast Shadow as Masked: If true, forces translucency to cast static shadows as if the material were masked.diffuse_boost(float): [Read-Write] Diffuse Boost: Scales the diffuse contribution of this material to static lighting.export_resolution_scale(float): [Read-Write] Export Resolution Scale: Scales the resolution that this material’s attributes were exported at. This is useful for increasing material resolution when details are needed.