unreal.LightingChannels¶
- class unreal.LightingChannels(channel0=True, channel1=False, channel2=False)¶
Bases:
unreal.StructBaseSpecifies which lighting channels are relevant
C++ Source:
Module: Engine
File: EngineTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
channel0(bool): [Read-Write] Channel 0: Default channel for all primitives and lights.channel1(bool): [Read-Write] Channel 1: First custom channelchannel2(bool): [Read-Write] Channel 2: Second custom channel