unreal.LightWeightInstanceBlueprintFunctionLibrary¶
- class unreal.LightWeightInstanceBlueprintFunctionLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryLight Weight Instance Blueprint Function Library
C++ Source:
Module: Engine
File: LightWeightInstanceBlueprintFunctionLibrary.h
- classmethod convert_actor_to_light_weight_instance(actor) ActorInstanceHandle¶
Returns a handle to the light weight representation and destroys Actor if successful; Returns a handle to Actor otherwise
- Parameters:
actor (Actor)
- Return type:
- classmethod create_new_light_weight_instance(actor_class, transform, layer, world) ActorInstanceHandle¶
Returns a handle to a new light weight instance that represents an object of type ActorClass
- Parameters:
transform (Transform)
layer (DataLayerInstance)
world (World)
- Return type: