unreal.LidarPointCloudPoint

class unreal.LidarPointCloudPoint(location=[0.0, 0.0, 0.0], color=[255, 255, 255, 255], normal=[127, 127, 127], visible=True)

Bases: unreal.StructBase

Lidar Point Cloud Point

C++ Source:

  • Plugin: LidarPointCloud

  • Module: LidarPointCloudRuntime

  • File: LidarPointCloudShared.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (Color): [Read-Write] Color

  • location (Vector): [Read-Write] Location

  • normal (LidarPointCloudNormal): [Read-Write] Normal

  • visible (bool): [Read-Write] Visible

property color

[Read-Write] Color

Type

(Color)

property location

[Read-Write] Location

Type

(Vector)

property normal

[Read-Write] Normal

Type

(LidarPointCloudNormal)

property visible

[Read-Write] Visible

Type

(bool)