unreal.LidarPointCloudTraceHit¶
- class unreal.LidarPointCloudTraceHit(actor=None, component=None, points=[])¶
Bases:
unreal.StructBaseLidar Point Cloud Trace Hit
C++ Source:
Plugin: LidarPointCloud
Module: LidarPointCloudRuntime
File: LidarPointCloud.h
Editor Properties: (see get_editor_property/set_editor_property)
actor(LidarPointCloudActor): [Read-Write] Actorcomponent(LidarPointCloudComponent): [Read-Write] Componentpoints(Array(LidarPointCloudPoint)): [Read-Write] Points
- property actor¶
[Read-Write] Actor
- Type
- property component¶
[Read-Write] Component
- Type
- property points¶
[Read-Write] Points
- Type