unreal.LidarPointCloudNormal¶
- class unreal.LidarPointCloudNormal(x: int = 0, y: int = 0, z: int = 0)¶
Bases:
StructBase3D vector represented using only a single byte per component
C++ Source:
Plugin: LidarPointCloud
Module: LidarPointCloudRuntime
File: LidarPointCloudShared.h
Editor Properties: (see get_editor_property/set_editor_property)
x(uint8): [Read-Write]y(uint8): [Read-Write]z(uint8): [Read-Write]