unreal.LevelSequenceData¶
- class unreal.LevelSequenceData(asset_path='', display_name='', last_edited=[])¶
Bases:
unreal.StructBaseLevel Sequence Data
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: LevelSequencePlaybackController.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_path(str): [Read-Write] Asset Pathdisplay_name(str): [Read-Write] Display Namelast_edited(DateTime): [Read-Write] Last Edited