unreal.LensSettings
¶
- class unreal.LensSettings(bloom=[[0.675, - 1.0, 4.0, 0.3, 1.0, 2.0, 10.0, 30.0, 64.0, [0.3465, 0.3465, 0.3465, 1.0], [0.138, 0.138, 0.138, 1.0], [0.1176, 0.1176, 0.1176, 1.0], [0.066, 0.066, 0.066, 1.0], [0.066, 0.066, 0.066, 1.0], [0.061, 0.061, 0.061, 1.0]], [None, 1.0, 1.0, [0.5, 0.5], 7.0, 15000.0, 15.0, 0.133], BloomMethod.BM_SOG], imperfections=[None, 0.0, [0.5, 0.5, 0.5, 1.0]], chromatic_aberration=0.0)¶
Bases:
unreal.StructBase
Lens Settings
C++ Source:
Module: Engine
File: Scene.h
Editor Properties: (see get_editor_property/set_editor_property)
bloom
(LensBloomSettings): [Read-Write] Bloomchromatic_aberration
(float): [Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.imperfections
(LensImperfectionSettings): [Read-Write] Imperfections
- property bloom¶
[Read-Write] Bloom
- Type
- property chromatic_aberration¶
[Read-Write] Chromatic Aberration: in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners.
- Type
(float)
- property imperfections¶
[Read-Write] Imperfections
- Type