unreal.LandscapePatchPriorityInitialization¶
- class unreal.LandscapePatchPriorityInitialization¶
Bases:
EnumBaseELandscape Patch Priority Initialization
C++ Source:
Plugin: LandscapePatch
Module: LandscapePatch
File: LandscapePatchComponent.h
- ACQUIRE_HIGHEST: LandscapePatchPriorityInitialization = Ellipsis¶
Initialize priority to highest currently known value, so that the new patch is on top of any existing patches. Note that the highest known priority could be out of date in between landscape updates if priorities change, so it is possible that adjustment will still be needed.
- Type:
0
- KEEP_ORIGINAL: LandscapePatchPriorityInitialization = Ellipsis¶
Do not change the default/archetype priority value. This is useful when using custom priority values as categories.
- Type:
1
- SMALL_INCREMENT: LandscapePatchPriorityInitialization = Ellipsis¶
Increment the original priority by a small amount (0.01). This can be useful when copying a patch around multiple times, as it allows the new patches to be roughly in the same place in the priority hierarchy while still being higher priority than the copied patch.
- Type:
2