unreal.LandscapeTargetLayerBlendMethod¶
- class unreal.LandscapeTargetLayerBlendMethod¶
Bases:
EnumBaseELandscape Target Layer Blend Method
C++ Source:
Module: Landscape
File: LandscapeEditTypes.h
- FINAL_WEIGHT_BLENDING: LandscapeTargetLayerBlendMethod = Ellipsis¶
The target layer’s weight is adjusted against the weights of the other (legacy) weight-blended target layers such that their sum is 0. Doesn’t work well when combined with edit layers, as this (horizontal) blend is only applied at the end of the edit layers (vertical) blending.
- Type:
1
- NONE: LandscapeTargetLayerBlendMethod = Ellipsis¶
The target layer’s weight is unaffected by other target layers.
- Type:
0
- PREMULTIPLIED_ALPHA_BLENDING: LandscapeTargetLayerBlendMethod = Ellipsis¶
the blending is applied at each edit layer, such that the target layer’s weight will always be weight-blended but will also retain its relative weight against other edit layers underneath.
- Type:
2
- Type:
The target layer’s weight is adjusted against the weights of the other advanced weight-blended target layers such that their sum is 0. Takes into account edit layers