unreal.LandscapeLayerInfoObject¶
- class unreal.LandscapeLayerInfoObject(outer=None, name='None')¶
Bases:
unreal.ObjectLandscape Layer Info Object
C++ Source:
Module: Landscape
File: LandscapeLayerInfoObject.h
Editor Properties: (see get_editor_property/set_editor_property)
hardness(float): [Read-Write] Hardnesslayer_name(Name): [Read-Only] Layer Namelayer_usage_debug_color(LinearColor): [Read-Write] Layer Usage Debug Color: The color to use for layer usage debugminimum_collision_relevance_weight(float): [Read-Write] Minimum Collision Relevance Weight: The minimum weight that needs to be painted for that layer to be picked up as the dominant physical layerno_weight_blend(bool): [Read-Write] No Weight Blendphys_material(PhysicalMaterial): [Read-Write] Phys Materialspline_falloff_modulation_bias(float): [Read-Write] Spline Falloff Modulation Biasspline_falloff_modulation_color_mask(SplineModulationColorMask): [Read-Write] Spline Falloff Modulation Color Maskspline_falloff_modulation_scale(float): [Read-Write] Spline Falloff Modulation Scalespline_falloff_modulation_texture(Texture2D): [Read-Write] Spline Falloff Modulation Texture: Texture to modulate the Splines Falloff Layer Alphaspline_falloff_modulation_tiling(float): [Read-Write] Spline Falloff Modulation Tiling