unreal.LandscapeLODStreamingProxy¶
- class unreal.LandscapeLODStreamingProxy(outer=None, name='None')¶
Bases:
unreal.StreamableRenderAssetLandscape LODStreaming Proxy
C++ Source:
Module: Landscape
File: LandscapeComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
global_force_mip_levels_to_be_resident(bool): [Read-Write] Global Force Mip Levels to be Resident: Global and serialized version of ForceMiplevelsToBeResident.never_stream(bool): [Read-Write] Never Streamnum_cinematic_mip_levels(int32): [Read-Write] Num Cinematic Mip Levels: Number of mip-levels to use for cinematic quality.