unreal.LandscapeEditLayerProcedural¶
- class unreal.LandscapeEditLayerProcedural(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LandscapeEditLayerBaseBase class for procedural layers. Procedural layers cannot be edited through standard editing tools
C++ Source:
Module: Landscape
File: LandscapeEditLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
heightmap_alpha(float): [Read-Write]locked(bool): [Read-Write]visible(bool): [Read-Write]weightmap_alpha(float): [Read-Write]