unreal.LandscapeEditLayerBase¶
- class unreal.LandscapeEditLayerBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object- Base class for all landscape edit layers. By implementing the various virtual functions, we are able to customize the behavior of the edit layer
wrt the landscape tools in a generic way (e.g. does it support sculpting tools? painting tools? can it be collapsed?, etc.)
C++ Source:
Module: Landscape
File: LandscapeEditLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
heightmap_alpha(float): [Read-Write]locked(bool): [Read-Write]visible(bool): [Read-Write]weightmap_alpha(float): [Read-Write]