unreal.LandscapeEditLayerPersistent

class unreal.LandscapeEditLayerPersistent(outer: Object | None = None, name: Name | str = 'None')

Bases: LandscapeEditLayerBase

Base class for persistent layers, i.e. layers that have a set of backing textures (heightmaps, weightmaps) and can therefore be rendered in a similar fashion

C++ Source:

  • Module: Landscape

  • File: LandscapeEditLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • heightmap_alpha (float): [Read-Write]

  • locked (bool): [Read-Write]

  • visible (bool): [Read-Write]

  • weightmap_alpha (float): [Read-Write]