unreal.LandscapeEditLayerPersistent¶
- class unreal.LandscapeEditLayerPersistent(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LandscapeEditLayerBaseBase class for persistent layers, i.e. layers that have a set of backing textures (heightmaps, weightmaps) and can therefore be rendered in a similar fashion
C++ Source:
Module: Landscape
File: LandscapeEditLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
heightmap_alpha(float): [Read-Write]locked(bool): [Read-Write]visible(bool): [Read-Write]weightmap_alpha(float): [Read-Write]