unreal.LandscapeEditLayer

class unreal.LandscapeEditLayer(outer: Object | None = None, name: Name | str = 'None')

Bases: LandscapeEditLayerPersistent

This is the standard type of edit layer. It can be manually authored (sculpted, painted, etc.) in the landscape editor

C++ Source:

  • Module: Landscape

  • File: LandscapeEditLayer.h

Editor Properties: (see get_editor_property/set_editor_property)

  • heightmap_alpha (float): [Read-Write]

  • locked (bool): [Read-Write]

  • visible (bool): [Read-Write]

  • weightmap_alpha (float): [Read-Write]