unreal.LandscapeEditLayer¶
- class unreal.LandscapeEditLayer(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
LandscapeEditLayerPersistentThis is the standard type of edit layer. It can be manually authored (sculpted, painted, etc.) in the landscape editor
C++ Source:
Module: Landscape
File: LandscapeEditLayer.h
Editor Properties: (see get_editor_property/set_editor_property)
heightmap_alpha(float): [Read-Write]locked(bool): [Read-Write]visible(bool): [Read-Write]weightmap_alpha(float): [Read-Write]