unreal.LandmassTerrainCarvingSettings
¶
- class unreal.LandmassTerrainCarvingSettings(blend_mode: BrushBlendType = Ellipsis, invert_shape: bool = False, falloff_settings: LandmassFalloffSettings = Ellipsis, effects: LandmassBrushEffectsList = Ellipsis, priority: int = 0)¶
Bases:
StructBase
Landmass Terrain Carving Settings
C++ Source:
Plugin: Landmass
Module: Landmass
File: TerrainCarvingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_mode
(BrushBlendType): [Read-Write] Blend Modeeffects
(LandmassBrushEffectsList): [Read-Write] Effectsfalloff_settings
(LandmassFalloffSettings): [Read-Write] Falloff Settingsinvert_shape
(bool): [Read-Write] Invert Shapepriority
(int32): [Read-Write] Priority
- property blend_mode: BrushBlendType¶
[Read-Write] Blend Mode
- Type:
- property effects: LandmassBrushEffectsList¶
[Read-Write] Effects
- Type:
- property falloff_settings: LandmassFalloffSettings¶
[Read-Write] Falloff Settings
- Type: