unreal.LandmassTerrainCarvingSettings¶
- class unreal.LandmassTerrainCarvingSettings(blend_mode: BrushBlendType = Ellipsis, invert_shape: bool = False, falloff_settings: LandmassFalloffSettings = Ellipsis, effects: LandmassBrushEffectsList = Ellipsis, priority: int = 0)¶
Bases:
StructBaseLandmass Terrain Carving Settings
C++ Source:
Plugin: Landmass
Module: Landmass
File: TerrainCarvingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_mode(BrushBlendType): [Read-Write] Blend Modeeffects(LandmassBrushEffectsList): [Read-Write] Effectsfalloff_settings(LandmassFalloffSettings): [Read-Write] Falloff Settingsinvert_shape(bool): [Read-Write] Invert Shapepriority(int32): [Read-Write] Priority
- property blend_mode: BrushBlendType¶
[Read-Write] Blend Mode
- Type:
- property effects: LandmassBrushEffectsList¶
[Read-Write] Effects
- Type:
- property falloff_settings: LandmassFalloffSettings¶
[Read-Write] Falloff Settings
- Type: