unreal.LKFSNRTResults

class unreal.LKFSNRTResults(channel: int = 0, timestamp: float = 0.0, energy: float = 0.0, loudness: float = 0.0, short_term_loudness: float = 0.0)

Bases: StructBase

Data representing the instantaneous loudness of a audio.

C++ Source:

  • Plugin: AudioSynesthesia

  • Module: AudioSynesthesiaCore

  • File: LKFSNRTFactory.h

Editor Properties: (see get_editor_property/set_editor_property)

  • channel (int32): [Read-Write] The audio channel index which produced this result. If -1, then the data was produced by combining all other audio channels

  • energy (float): [Read-Write] The instantaneous, perceptually weighted energy.

  • loudness (float): [Read-Write] The instantaneous, perceptually weighted loudness.

  • short_term_loudness (float): [Read-Write] The average loudness over a short term window of time.

  • timestamp (float): [Read-Write] Time in seconds of the source audio which corresponds to the loudness measurements.

property channel: int

[Read-Only] The audio channel index which produced this result. If -1, then the data was produced by combining all other audio channels

Type:

(int32)

property energy: float

[Read-Only] The instantaneous, perceptually weighted energy.

Type:

(float)

property loudness: float

[Read-Only] The instantaneous, perceptually weighted loudness.

Type:

(float)

property short_term_loudness: float

[Read-Only] The average loudness over a short term window of time.

Type:

(float)

property timestamp: float

[Read-Only] Time in seconds of the source audio which corresponds to the loudness measurements.

Type:

(float)