unreal.LKFSNRTResults¶
- class unreal.LKFSNRTResults(channel: int = 0, timestamp: float = 0.0, energy: float = 0.0, loudness: float = 0.0, short_term_loudness: float = 0.0)¶
Bases:
StructBaseData representing the instantaneous loudness of a audio.
C++ Source:
Plugin: AudioSynesthesia
Module: AudioSynesthesiaCore
File: LKFSNRTFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
channel(int32): [Read-Write] The audio channel index which produced this result. If -1, then the data was produced by combining all other audio channelsenergy(float): [Read-Write] The instantaneous, perceptually weighted energy.loudness(float): [Read-Write] The instantaneous, perceptually weighted loudness.short_term_loudness(float): [Read-Write] The average loudness over a short term window of time.timestamp(float): [Read-Write] Time in seconds of the source audio which corresponds to the loudness measurements.
- property channel: int¶
[Read-Only] The audio channel index which produced this result. If -1, then the data was produced by combining all other audio channels
- Type:
(int32)
- property loudness: float¶
[Read-Only] The instantaneous, perceptually weighted loudness.
- Type:
(float)