unreal.KAggregateGeom¶
- class unreal.KAggregateGeom¶
Bases:
StructBaseContainer for an aggregate of collision shapes
C++ Source:
Module: Engine
File: AggregateGeom.h
Editor Properties: (see get_editor_property/set_editor_property)
box_elems(Array[KBoxElem]): [Read-Write]convex_elems(Array[KConvexElem]): [Read-Write]level_set_elems(Array[KLevelSetElem]): [Read-Write]ml_level_set_elems(Array[KMLLevelSetElem]): [Read-Write]skinned_level_set_elems(Array[KSkinnedLevelSetElem]): [Read-Write]skinned_triangle_mesh_elems(Array[KSkinnedTriangleMeshElem]): [Read-Write]sphere_elems(Array[KSphereElem]): [Read-Write]sphyl_elems(Array[KSphylElem]): [Read-Write]tapered_capsule_elems(Array[KTaperedCapsuleElem]): [Read-Write]