unreal.JumpImpulseEffect¶
- class unreal.JumpImpulseEffect(upwards_speed: float = 0.0)¶
Bases:
InstantMovementEffectJump Impulse: introduces an instantaneous upwards change in velocity. This overrides the existing ‘up’ component of the actor’s current velocity Note: this only applies the impulse for one tick!
C++ Source:
Plugin: Mover
Module: Mover
File: BasicInstantMovementEffects.h
Editor Properties: (see get_editor_property/set_editor_property)
upwards_speed(float): [Read-Write] Units per second, in whatever direction the target actor considers ‘up’