unreal.K2Node_DataChannelAccessContext_Make

class unreal.K2Node_DataChannelAccessContext_Make(outer: Object | None = None, name: Name | str = 'None')

Bases: K2Node_DataChannelAccessContextOperation

K2Node Data Channel Access Context Make

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraBlueprintNodes

  • File: K2Node_DataChannel_WithContext.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context_struct (ScriptStruct): [Read-Write]

  • show_pin_for_properties (Array[OptionalPinFromProperty]): [Read-Write] End UK2Node Interface