unreal.K2Node_DataChannelAccessContextOperation¶
- class unreal.K2Node_DataChannelAccessContextOperation(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_CallFunctionBase class for function calls operating on FNDCAccessContextInst structs. These nodes allow NDC users to create, set and get the members for the access contexts being passed to Write/Read NDC functions.
C++ Source:
Plugin: Niagara
Module: NiagaraBlueprintNodes
File: K2Node_DataChannel_WithContext.h
Editor Properties: (see get_editor_property/set_editor_property)
context_struct(ScriptStruct): [Read-Write]show_pin_for_properties(Array[OptionalPinFromProperty]): [Read-Write] End UK2Node Interface
- property context_struct: ScriptStruct¶
[Read-Write]
- Type: