unreal.K2Node_DataChannelAccessContext_Make¶
- class unreal.K2Node_DataChannelAccessContext_Make(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
K2Node_DataChannelAccessContextOperationK2Node Data Channel Access Context Make
C++ Source:
Plugin: Niagara
Module: NiagaraBlueprintNodes
File: K2Node_DataChannel_WithContext.h
Editor Properties: (see get_editor_property/set_editor_property)
context_struct(ScriptStruct): [Read-Write]show_pin_for_properties(Array[OptionalPinFromProperty]): [Read-Write] End UK2Node Interface