unreal.JumpImpulseEffect

class unreal.JumpImpulseEffect(upwards_speed: float = 0.0)

Bases: InstantMovementEffect

Jump Impulse: introduces an instantaneous upwards change in velocity. This overrides the existing ‘up’ component of the actor’s current velocity Note: this only applies the impulse for one tick!

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: BasicInstantMovementEffects.h

Editor Properties: (see get_editor_property/set_editor_property)

  • upwards_speed (float): [Read-Write] Units per second, in whatever direction the target actor considers ‘up’

property upwards_speed: float

[Read-Write] Units per second, in whatever direction the target actor considers ‘up’

Type:

(float)