unreal.JacketingOptions
¶
- class unreal.JacketingOptions(outer=None, name='None')¶
Bases:
unreal.Object
Jacketing Options
C++ Source:
Plugin: StaticMeshEditorExtension
Module: MeshProcessingLibrary
File: MeshProcessingLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
accuracy
(float): [Read-Write] Set the minimum size of voxelsmerge_distance
(float): [Read-Write] Maximum diameter of gaps to filltarget
(JacketingTarget): [Read-Write] Action to be applied on actors (Level) or triangles (Mesh)
- property target¶
[Read-Write] Action to be applied on actors (Level) or triangles (Mesh)
- Type