unreal.ITDSpatializationSourceSettings¶
- class unreal.ITDSpatializationSourceSettings(outer=None, name='None')¶
Bases:
unreal.SpatializationPluginSourceSettingsBaseITDSpatialization Source Settings
C++ Source:
Plugin: Spatialization
Module: Spatialization
File: ITDSpatializationSourceSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_ild(bool): [Read-Write] Whether we should use any level difference between the left and right channel in our spatialization algorithm.panning_intensity_over_distance(RuntimeFloatCurve): [Read-Write] This curve will map the intensity of panning (y-axis, 0.0-1.0) as a factor of distance (in Unreal Units)
- property panning_intensity_over_distance¶
[Read-Write] This curve will map the intensity of panning (y-axis, 0.0-1.0) as a factor of distance (in Unreal Units)
- Type