unreal.InterchangeSparseVolumeTexturePipeline¶
- class unreal.InterchangeSparseVolumeTexturePipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangePipelineBaseInterchange Sparse Volume Texture Pipeline
C++ Source:
Plugin: Interchange
Module: InterchangePipelines
File: InterchangeSparseVolumeTexturePipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_name(str): [Read-Write] If set, and there is only one asset and one source, the imported asset will be given this name.import_animated_sparse_volume_textures(bool): [Read-Write] If enabled, will attempt to import volume nodes corresponding to numbered files in the same folder as individual frames of an animated SparseVolumeTextures.import_sparse_volume_textures(bool): [Read-Write] If enabled, imports all sparse volume texture assets found in the source.pipeline_display_name(str): [Read-Write]
- property asset_name: str¶
[Read-Write] If set, and there is only one asset and one source, the imported asset will be given this name.
- Type:
(str)
- property import_animated_sparse_volume_textures: bool¶
[Read-Write] If enabled, will attempt to import volume nodes corresponding to numbered files in the same folder as individual frames of an animated SparseVolumeTextures.
- Type:
(bool)