unreal.InterchangeSparseVolumeTexturePipeline

class unreal.InterchangeSparseVolumeTexturePipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangePipelineBase

Interchange Sparse Volume Texture Pipeline

C++ Source:

  • Plugin: Interchange

  • Module: InterchangePipelines

  • File: InterchangeSparseVolumeTexturePipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_name (str): [Read-Write] If set, and there is only one asset and one source, the imported asset will be given this name.

  • import_animated_sparse_volume_textures (bool): [Read-Write] If enabled, will attempt to import volume nodes corresponding to numbered files in the same folder as individual frames of an animated SparseVolumeTextures.

  • import_sparse_volume_textures (bool): [Read-Write] If enabled, imports all sparse volume texture assets found in the source.

  • pipeline_display_name (str): [Read-Write]

property asset_name: str

[Read-Write] If set, and there is only one asset and one source, the imported asset will be given this name.

Type:

(str)

property import_animated_sparse_volume_textures: bool

[Read-Write] If enabled, will attempt to import volume nodes corresponding to numbered files in the same folder as individual frames of an animated SparseVolumeTextures.

Type:

(bool)

property import_sparse_volume_textures: bool

[Read-Write] If enabled, imports all sparse volume texture assets found in the source.

Type:

(bool)

property pipeline_display_name: str

[Read-Write]

Type:

(str)