unreal.InterchangeSceneImportSettings

class unreal.InterchangeSceneImportSettings(pipeline_stacks: None = {}, default_pipeline_stack: Name = 'None', import_dialog_class: Class = Ellipsis, show_import_dialog: bool = False, show_reimport_dialog: bool = False, per_translator_dialog_override: None = [])

Bases: InterchangeImportSettings

Interchange Scene Import Settings

C++ Source:

  • Module: InterchangeEngine

  • File: InterchangeProjectSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default_pipeline_stack (Name): [Read-Write] Specifies which pipeline stack Interchange should use by default.

  • import_dialog_class (Class): [Read-Write] Specifies the class that should be used to define the configuration dialog that Interchange shows on import.

  • per_translator_dialog_override (Array[InterchangePerTranslatorDialogOverride]): [Read-Write]

  • pipeline_stacks (Map[Name, InterchangePipelineStack]): [Read-Write] Configures the pipeline stacks that are available when importing assets with Interchange.

  • show_import_dialog (bool): [Read-Write] Show the options dialog when Interchange imports.

  • show_reimport_dialog (bool): [Read-Write] Show the options dialog when Interchange reimports.

property per_translator_dialog_override: None

[Read-Write]

Type:

(Array[InterchangePerTranslatorDialogOverride])