unreal.InterchangeSceneImportSettings¶
- class unreal.InterchangeSceneImportSettings(pipeline_stacks: None = {}, default_pipeline_stack: Name = 'None', import_dialog_class: Class = Ellipsis, show_import_dialog: bool = False, show_reimport_dialog: bool = False, per_translator_dialog_override: None = [])¶
Bases:
InterchangeImportSettingsInterchange Scene Import Settings
C++ Source:
Module: InterchangeEngine
File: InterchangeProjectSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
default_pipeline_stack(Name): [Read-Write] Specifies which pipeline stack Interchange should use by default.import_dialog_class(Class): [Read-Write] Specifies the class that should be used to define the configuration dialog that Interchange shows on import.per_translator_dialog_override(Array[InterchangePerTranslatorDialogOverride]): [Read-Write]pipeline_stacks(Map[Name, InterchangePipelineStack]): [Read-Write] Configures the pipeline stacks that are available when importing assets with Interchange.show_import_dialog(bool): [Read-Write] Show the options dialog when Interchange imports.show_reimport_dialog(bool): [Read-Write] Show the options dialog when Interchange reimports.